Tools are essential to game development as they speed up asset creation and management, as well as reduce the size of the game engine code. This is important for mobile devices where there are greater constraints on the size of the game resources and heap memory. SilverBirch Studios has developed an array of tools that work with our core game engine to quickly and efficiently create content for our games.
1. Animation Tool (Mobile & handheld):
The Animation Tool allows for quick creation of animations that only use a minimal amount of image data. This allows the artist to create a vast amount of different character actions or effects without having to worry about the storage constraints of the mobile devices. This means that your game can have more animations to provide a richer experience.
2. Level Editor (Mobile):
The Level Editor is the most important tool for building the content and flow of the game. It allows a game designer to build maps, script the flow of the game, define collision elements, create enemies and other game elements. Having all of the game content created outside of the code allows for a clean, optimize, and robust game engine. Content can be quickly scaled and modified for each reference build depending on the features supported. This tool provides effective visual feedback for the game designers so that levels can be modified to ensure a fun playable and challenging experience.
3. Font Tool (Mobile):
The Font Tool allows for the definition of graphical fonts that map ASCII characters to graphical characters. This allows us to provide custom fonts that are stylized to art in the game. This tool can support all languages that can be expressed with ASCII characters, such as: English, French, Italian, German, Spanish, Portuguese, etc.